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Environment Art | Chess club

I created this scene based on the Marshall Chess Club in New York for a company project last year. Unfortunately, the project was cancelled for a while so I asked the permission to finish and post it. The previous scene was partially done in Unity, I transferred some of the meshes to Unreal and created some new ones, remade all the materials, and added an extra room.

Callout sheet, all assets above were made from scratch. I also used some Quixel assets for decor, like the Plant and statues, they aren't listed here

Callout sheet, all assets above were made from scratch. I also used some Quixel assets for decor, like the Plant and statues, they aren't listed here

Materials created for this project

Materials created for this project

Optimization Views

Optimization Views

I attempted to create the fire effect using simulation at first, but I was not very familiar with VFX or Niagara. The outcome was unsatisfactory and it dragged down my frame rate from around 60 to 40ish

I attempted to create the fire effect using simulation at first, but I was not very familiar with VFX or Niagara. The outcome was unsatisfactory and it dragged down my frame rate from around 60 to 40ish

So I decided to do it with only shading, instead of using sprite sheets, I used several noise textures to animate the flame, then hooked a camera-facing function to the WPO socket

So I decided to do it with only shading, instead of using sprite sheets, I used several noise textures to animate the flame, then hooked a camera-facing function to the WPO socket