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Technical Art | Procedural Spruce/Fir tree-Geometry Nodes

Hi:) just want to share my process of creating a spruce/fir tree using geometry nodes. The textures of the leaf and trunk are already made in Substance Designer.

Update: I added some geometry snow to the branch nodes (see the nodes graph below) and baked the branch into a plane to create LOD2/3

Update: I added some geometry snow to the branch nodes (see the nodes graph below) and baked the branch into a plane to create LOD2/3

I added this part right after the Branch Generator. It’s quite simple; all I did was convert the branch into a volume, then reconvert the volume to a mesh, and then join the mesh with the original branch.

I added this part right after the Branch Generator. It’s quite simple; all I did was convert the branch into a volume, then reconvert the volume to a mesh, and then join the mesh with the original branch.