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Environment Art | Neo Tokyo

Hi:) I’m here to share my completed project for the Game Environment/Level Art (real-time) challenge of Neo Tokyo: Exponential Reality. Based on this concept art of Carlota Terenas: https://www.artstation.com/challenges/neo-tokyo/categories/180/submissions/81663

This was my first time participating in an ArtStation challenge, everything in the scene was created from scratch using Blender 3.6, Substance Designer/Painter, Photoshop, and Unreal Engine 5.2. I belive there is still a lot that I could improve, however, I’m happy enough that I’m able to allocate my limited time and complete it as planned.

I hope you enjoy my work and I appreciate any feedback. Cheers!

Final Video

Game mode

Overview

Overview

Close-up: Torii

Close-up: Torii

Close-up: Torii

Close-up: Torii

Close-up: Torii

Close-up: Torii

Close-up: Shrine

Close-up: Shrine

Close-up: Energie Sphere(Temari)

Close-up: Energie Sphere(Temari)

Close-up: Koinobori

Close-up: Koinobori

Close-up: Buildings

Close-up: Buildings

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: props

Callout sheet: Materials and part of textures

Callout sheet: Materials and part of textures

WIP_Props

WIP_Props

WIP_Props

WIP_Props

Callout sheet: props

Callout sheet: props

WIP_Props

WIP_Props